The Dating Game
December 6, 2025
Turning Modern Relationships Into a Playable System
Dating is unpredictable. That’s what makes it interesting...and what makes it frustrating.
The Dating Game started from something simple: hearing the absolute chaos of real relationship stories. Miscommunication, mixed signals, and great moments followed by terrible decisions.
At some point, it stopped sounding random and started sounding like a pattern- a system- so, I turned it into one.
The Concept
The Dating Game is a 2–6 player board game built around the realities of modern relationships. Not the ideal version, the real one.
Players take on different relationship archetypes and navigate a board filled with milestones, setbacks, and everything in between, racing to reach Commitment Castle first. It’s part strategy, part luck, and entirely reflective of how unpredictable dating actually is.
Designing the World
Instead of treating the board like a path, I treated it like a map of emotional experiences. Each location represents a core part of relationships:
Communication Canyon - where clarity and confusion coexist
Red Flag Ridge - where warning signs show up early
Boundary Bay - where respect is defined
Conflict Corner - where things get tested
Life Balance Boulevard - where everything has to coexist
These aren’t just names. They’re recognizable moments in dating that are translated into physical space.
Game Mechanics
The structure mirrors real relationships. You move forward, then something pulls you back; you gain momentum, then you hit friction.
Chance cards introduce moments that feel familiar: misunderstandings, thoughtful gestures, missed opportunities, and growth. Some push you ahead, while some reset you completely. Because progress isn’t linear and neither is this game.
Design Execution
This wasn’t just conceptual, the game was fully built across multiple dimensions: a physical board game (designed and prototyped), a custom card system with narrative-driven actions, character icons and visual identity, box design and packaging system, and 3D modeling, lighting, and rendering in Blender.
Every rendered asset, from the board to the pieces, was modeled, lit, and staged to feel like a real, manufacturable product, and then tested in real life to make sure it actually worked.
The Takeaway
The Dating Game works because it’s honest. It doesn’t try to simplify relationships, instead, it reflects them how they are.
Messy.
Unpredictable.
Sometimes unfair.
But in the end, still worth playing.
Category:
Graphic Design & Packaging
Client:
University Project
Duration:
8 weeks
Location:
St. Petersburg, FL













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Clarifications
FAQ.

Clarifying deliverables before they begin with real process and open honesty.
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What services do you offer?
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What services do you offer?
What is your typical turnaround time?
What tools do you works with?
Do you handle both design and production?
What is your process like?
Can you work with my budget?